GRAVHOUNDS Characters Guide: All Five Hounds Explained

Every playable Gravhound at Early Access launch: Zane, Finn, Dozer, Selene and Luna, their abilities, stats and the co-op roles they fill.

Last Updated: 2026-11-03

GRAVHOUNDS Characters Guide: All Five Hounds Explained

GRAVHOUNDS launched with five playable Gravhounds, up from the four in the October demo. Each is a dog with a gun, a stat profile and one signature ability, and the differences are large enough that the wrong pick can make a planet feel unbeatable.

Two of the five — Selene and Luna — had no published ability details before release. This guide says so plainly rather than inventing mechanics, and ranks them on what is verifiable: role, stats and how their kits fit a pack.

Official source: GRAVHOUNDS on Steam ↗ — five playable Gravhounds at Early Access launch.

GRAVHOUNDS characters guide gameplay
GRAVHOUNDS characters guide gameplay

The roster at a glance

Hound Breed Ability Role Difficulty
Zane Doberman Bark Panic / crowd push Low
Finn Shiba Inu Play Dead Survival / support Low
Dozer Bulldog Bone mines Area denial Medium
Selene Weimaraner Not published Unknown Unknown
Luna — Not published New at launch Unknown

Zane: the panic button

Ability: Bark. Zane barks, knocking enemies back and dealing a small amount of damage.

Bark is not a damage ability. It is a reset. When a melee unit closes, when a revive is interrupted, when the corridor fills faster than your turrets can clear it, Bark buys two seconds. Two seconds is often the difference between a down and a wipe.

Best for: solo players, players learning the swarm timing, anyone who keeps getting caught while mining.

Weak against: ranged enemies outside Bark range, and bosses that cannot be knocked back.

Play style: stay mobile, use Bark to create space rather than to kill, and treat the cooldown as a defensive resource. Do not Bark a single enemy; Bark the wave that is about to reach your turret.

Finn: the survivor

Ability: Play Dead. Finn plays dead, becoming invulnerable and receiving a strong heal; on getting up, a time bubble slows enemies around him.

Play Dead was reworked before launch into the strongest defensive tool in the game. It is not just a self-revive: it is a way to hold a lane alone, absorb a wave that would kill anyone else, and then release a slow field that lets your turrets catch up.

Best for: hard planets, boss fights, solo extraction, any pack that needs one player to survive when everything goes wrong.

Weak against: nothing directly — but a player who uses Play Dead as a crutch stops learning positioning.

Play style: use it proactively when the wave reaches the kill box, not reactively when you are already surrounded. Getting up into a slow bubble is a counterattack, not an escape.

Dozer: the area denial specialist

Ability: Bone mines. Dozer places bone-shaped mines that detonate when enemies approach.

Mines are free area damage. They do not cost a mod slot, they do not need line of sight, and they can be pre-placed before a wave. On a defense objective, Dozer can turn a corridor into a kill zone without firing a shot.

Best for: objective defense, chokepoints, players who like building more than shooting.

Weak against: fast enemies that cross the mine radius before it arms, and open arenas where enemies approach from many angles.

Play style: place mines before the wave, not during it. Refresh them between waves, and put them where the swarm must walk, not where it might walk.

Selene: the unknown

Ability: not published before launch. Selene appeared in the demo as a Weimaraner with a distinct stat profile, but the ability shown in previews was not documented in the launch material available at release.

What is verifiable: Selene is playable, has a full weapon and mod kit, and uses the same progression as the other hounds. Treat her as a stat-and-handling pick until the community documents her ability.

Best for: players who want to experiment, or who prefer her handling and model.

Do not assume: that she fills a specific role. The honest answer is that her kit is unranked until the ability is confirmed.

Luna: the launch addition

Ability: not published before launch. Luna is the fifth hound added for Early Access. She did not appear in the demo, and the launch material did not detail her ability.

The same caution applies: she is playable, and her role is unknown until documented. The character unlock guide covers how to add her to the roster.

Building a pack

A four-player pack should cover four jobs, not four copies of the best hound:

  • Survival: Finn.
  • Area denial: Dozer.
  • Crowd control: Zane.
  • Flex: Selene or Luna, once their kits are known.

Two Finns is not a bad pack — Play Dead is strong enough to stack — but it leaves the base without mine coverage and the corridor without a knockback. The best character guide ranks the picks by mode.

Character choice by planet

  • Open planets: Zane and Dozer. Bark resets open-field swarms; mines cover the flanks.
  • Corridor planets: Dozer and Finn. Mines in the corridor, Play Dead to hold it.
  • Boss planets: Finn first, then your highest-damage hound.
  • Farming planets: whoever you are leveling. Character progression is shared, so there is no bad choice on an easy run.

What characters do not change

Your deck, your turrets and your research are shared across the roster. Switching hounds does not reset progression, and a build is not locked to a character. That is why the build guide can recommend a deck independently of the hound.

The only thing that changes is the ability, and the ability is worth roughly one mod slot. Pick the hound whose ability covers the moment you are worst at.

Pick for your failure mode

If you die while mining, take Zane. If you die at the collector, take Dozer. If you die during the extract, take Finn.

FAQ

How many characters are in GRAVHOUNDS? Five at Early Access launch.

What is Selene's ability? Not published before launch. This guide does not invent one.

What is Luna's ability? Also unpublished at launch. She is the fifth hound, added for Early Access.

Can I switch characters between runs? Yes. Progression is shared, and there is no penalty for switching.

Which character is best for solo? Finn for survival, Zane for crowd control. Finn has the higher floor.

Further reading

Summary

Zane resets, Finn survives, Dozer denies, Selene and Luna are unknowns with real kits. Pick the ability that covers your worst moment. The unlock guide covers the roster path; the best character ranks them by mode.

PROGRESSION PATHWAYS

gravhounds-character-unlock-guide

How to unlock every hound, including Luna, and the fastest roster path.

PROGRESSION PATHWAYS

gravhounds-multiplayer-guide

Pack composition, roles and the connection rules for online co-op.

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